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Seed02 | "Remix"

Listen: mp3 (3.95 MB)

Assignment: Remix material from a seed01 file using at least two recognizable elements and at least 5 files derived in some way from the seed01 track; incorporate new material derived from your sample libraries, from new field recordings, or from softsynth or databending sessions. 3-5 minutes.

Process:
I listened to the original piece carefully and extracted different samples I thought were interesting and broke them down through various filters. During this process, I started thinking more referentially about the aesthetic of blips and clicks. Before exporting them to Acid, only two of the samples taken from the original piece were intended as minutely short blips. By the end of the process in Acid, nearly every track had been shortened into a click or blip at some point during the remix.

The most compelling part about the whole process was this grey area where visual design met aural design. In Acid, I started laying blocks of tracks on top of one another, and then, using the paintbrush, started to "paint" the samples onto the timeline. The numerous samples were my paints, and the mouse became the brush, in a very graphic way. Yet, the results of my painting were nothing visual and entirely aural. It was the complete opposite of blasting paint onto a canvas by placing paint buckets on a thumping speaker.

Concept:
I decided to entirely destroy the original piece that Nicole Spahn created. The remix needed to be unrecognizable, so that I could reappropriate the piece for my own exploratory motives. The result is satisfactory in my intentions to examine the decorative and embellishing qualities of clicks and blips. These blips and clicks are contradictions as both organic and mechanistic artifacts: they are digital errors created by human use.

 
 


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